News
- [2025-08] 📍 Attended SIGGRAPH 2025 in Vancouver, Canada.
- [2025-06] 🎉 Our paper SDLKF accepted to SMI 2025 and published on Computers & Graphics(CG).
- [2025-03] 🎉 Our paper RELATE3D accepted to SIGGRAPH 2025.
- [2024-12] 📍 Attended SIGGRAPH Asia 2024 in Tokyo, Japan.
- [2024-07] 🎉 Our paper DIScene accepted to SIGGRAPH Asia 2024.
Research
My primary research interest lies in 3D/4D Artificial Intelligence Generated Content (AIGC), which is the joint field of computer vision and graphics.
Now I am actively exploring how video and 3D interact in latent space, especially the camera and lighting control in world model techniques.
Some papers are highlighted.
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RELATE3D: REfocusing Latent Adapter for Targeted local Enhancement and Editing in 3D Generation
Xiao-Lei Li,
Hao-Xiang Chen,
Yanni Zhang,
Kai Ma,
Alan Zhao,
Tai-Jiang Mu,
Hao-Xiang Guo,
Ran Zhang
SIGGRAPH, 2025
project page
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paper link
We explore and reveal the characteristics of the native 3D latent space for 3D generation,
make it decomposable and low-rank, thereby enabling efficient learning for multimodal local alignment,
achieving precise local enhancement and part-level editing of 3D geometry.
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DIScene: Object Decoupling and Interaction Modeling for Complex Scene Generation
Xiao-Lei Li,
Haodong Li,
Hao-Xiang Chen,
Tai-Jiang Mu,
Shi-Min Hu
SIGGRAPH ASIA, 2024
project page
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paper link
We propose DIScene, representing the entire 3D scene with a learnable structured scene graph,
to achieve 3D scene generation from single image/text with style-consistent and decoupled objects as well as clearly modeled interactions.
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SDLKF: Signed Distance Linear Kernel Function for surface reconstruction
Hao-Xiang Chen*,
Xiao-Lei Li*,
Tai-Jiang Mu,
Qunce Xu,
Shi-Min Hu
Computer & Graphics, 2025
paper link
We present Signed Distance Linear Kernel Function (SDLFK),
an explicit representation for surface reconstruction that enables closed-form volume rendering with linear kernels.
SDLFK seamlessly balances optimization-friendly soft surfaces and precise hard reconstructions,
achieving fast rendering and fine geometric detail.
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